The Association Between Internet Gaming and Augmented Reality Treatment

The Association Between Internet Gaming and Augmented Reality Treatment

Introduction

Internet gaming has become a ubiquitous part of modern life, with millions of people around the world engaging in online games for entertainment, socialization, and competition. While internet gaming can provide positive benefits, such as stress relief and cognitive stimulation, excessive engagement can lead to problematic internet gaming behaviors, also known as internet gamingĀ  qq mobil disorder (IGD). IGD is characterized by excessive gaming that interferes with an individual’s daily life, causing significant distress or impairment in personal, academic, or professional functioning.

Augmented reality (AR) is an emerging technology that superimposes digital information onto the real world, creating a blended experience. AR has the potential to be a valuable tool for the treatment of IGD, as it can be used to create immersive experiences that help individuals develop healthier gaming habits.

Potential Mechanisms of Action

Several potential mechanisms of action have been proposed for how AR could be used to treat IGD. These include:

  • Exposure therapy: AR could be used to gradually expose individuals to gaming cues in a controlled environment, helping them to reduce their anxiety and urges to engage in excessive gaming.

  • Skill training: AR could be used to teach individuals coping skills and strategies for managing their gaming impulses and reducing their overall gaming time.

  • Motivational enhancement: AR could be used to provide positive reinforcement and feedback for healthy gaming behaviors, helping individuals to stay motivated to change their gaming habits.

  • Social interaction: AR could be used to create opportunities for social interaction and support among individuals with IGD, helping them to reduce their reliance on gaming for social connection.

Empirical Evidence

Although research on the use of AR for the treatment of IGD is still in its early stages, there is some preliminary evidence to suggest that AR may be a promising treatment modality. A small pilot study found that AR exposure therapy was effective in reducing gaming urges and improving daily functioning in individuals with IGD. Additionally, a case study reported that AR-based motivational interviewing was helpful in reducing gaming time and improving social functioning in an individual with IGD.

Future Directions

More research is needed to determine the efficacy and effectiveness of AR for the treatment of IGD. Future studies should focus on developing and evaluating AR-based interventions that address the core features of IGD, such as excessive gaming, impaired control over gaming, and negative consequences of gaming. Additionally, research should investigate the optimal components of AR-based interventions, such as the level of immersion, the type of feedback provided, and the frequency and duration of treatment sessions.

Conclusion

AR has the potential to be a valuable tool for the treatment of IGD. AR-based interventions can be used to create immersive experiences that help individuals develop healthier gaming habits and manage their gaming impulses. More research is needed to determine the efficacy and effectiveness of AR for the treatment of IGD, but the preliminary evidence is promising.